Selected Projects

A focused view of my work across XR, AI-assisted learning, accessibility, and interaction design.

VR simulation for clinical communication

VR Simulation for Clinical Communication

Immersive, adaptive training environments with LLM-driven conversational agents for healthcare education.

VR 路 Education 路 LLMs
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Accessible technology for blind and low vision students

Accessible Tech for BLV Students

Investigating inclusive learning technologies and system-level barriers in resource-constrained environments.

Accessibility 路 Education 路 Policy
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Conversational successes and breakdowns figure

Conversational Breakdowns in Smart Glasses Use

Understanding social friction points when AI assistants are embedded in everyday face-to-face interaction.

AR 路 Social Computing 路 Wearables
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Moving VR shots in sports broadcasting

Dynamic VR Sports Broadcasting

Exploring moving camera shots in VR sports viewing to improve immersion without increasing discomfort.

VR 路 Media 路 Experience Design
Tangible system supporting social attention

Tangible Systems for Social Attention

Designing embodied play systems to support social attention and collaboration in early education settings.

Tangible Interaction 路 Collaboration 路 Learning
Natural soundscape library

Natural Soundscapes Library

Building a categorized library of natural sounds for restoration and affective interaction research.

HCI 路 Sound 路 Wellbeing